skip to main content


Search for: All records

Creators/Authors contains: "Zhu, Banghua"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. We study the problem of online learning in a two-player decentralized cooperative Stackelberg game. In each round, the leader first takes an action, followed by the follower who takes their action after observing the leader’s move. The goal of the leader is to learn to minimize the cumulative regret based on the history of interactions. Differing from the traditional formulation of repeated Stackelberg games, we assume the follower is omniscient, with full knowledge of the true reward, and that they always best-respond to the leader’s actions. We analyze the sample complexity of regret minimization in this repeated Stackelberg game. We show that depending on the reward structure, the existence of the omniscient follower may change the sample complexity drastically, from constant to exponential, even for linear cooperative Stackelberg games. 
    more » « less
    Free, publicly-accessible full text available August 1, 2024
  2. Krause, Andreas and (Ed.)
    We provide a theoretical framework for Reinforcement Learning with Human Feedback (RLHF). We show that when the underlying true reward is linear, under both Bradley-Terry-Luce (BTL) model (pairwise comparison) and Plackett-Luce (PL) model ($K$-wise comparison), MLE converges under certain semi-norm for the family of linear reward. On the other hand, when training a policy based on the learned reward model, we show that MLE fails while a pessimistic MLE provides policies with good performance under certain coverage assumption. We also show that under the PL model, both the true MLE and a different MLE which splits the $K$-wise comparison into pairwise comparisons converge, while the true MLE is asymptotically more efficient. Our results validate the empirical success of the existing RLHF algorithms, and provide new insights for algorithm design. Our analysis can also be applied for the problem of online RLHF and inverse reinforcement learning. 
    more » « less
  3. Abstract We explore why many recently proposed robust estimation problems are efficiently solvable, even though the underlying optimization problems are non-convex. We study the loss landscape of these robust estimation problems, and identify the existence of ’generalized quasi-gradients’. Whenever these quasi-gradients exist, a large family of no-regret algorithms are guaranteed to approximate the global minimum; this includes the commonly used filtering algorithm. For robust mean estimation of distributions under bounded covariance, we show that any first-order stationary point of the associated optimization problem is an approximate global minimum if and only if the corruption level $\epsilon < 1/3$. Consequently, any optimization algorithm that approaches a stationary point yields an efficient robust estimator with breakdown point $1/3$. With carefully designed initialization and step size, we improve this to $1/2$, which is optimal. For other tasks, including linear regression and joint mean and covariance estimation, the loss landscape is more rugged: there are stationary points arbitrarily far from the global minimum. Nevertheless, we show that generalized quasi-gradients exist and construct efficient algorithms. These algorithms are simpler than previous ones in the literature, and for linear regression we improve the estimation error from $O(\sqrt{\epsilon })$ to the optimal rate of $O(\epsilon )$ for small $\epsilon $ assuming certified hypercontractivity. For mean estimation with near-identity covariance, we show that a simple gradient descent algorithm achieves breakdown point $1/3$ and iteration complexity $\tilde{O}(d/\epsilon ^2)$. 
    more » « less
  4. null (Ed.)
  5. We analyze the performance of the Tukey median estimator under total variation (TV) distance corruptions. Previous results show that under Huber's additive corruption model, the breakdown point is 1/3 for high-dimensional halfspace-symmetric distributions. We show that under TV corruptions, the breakdown point reduces to 1/4 for the same set of distributions. We also show that a certain projection algorithm can attain the optimal breakdown point of 1/2. Both the Tukey median estimator and the projection algorithm achieve sample complexity linear in dimension. 
    more » « less
  6. null (Ed.)